/***************************************************************************
 *   Copyright (c) 2011 Juergen Riegel <juergen.riegel@web.de>             *
 *                                                                         *
 *   This file is part of the FreeCAD CAx development system.              *
 *                                                                         *
 *   This library is free software; you can redistribute it and/or         *
 *   modify it under the terms of the GNU Library General Public           *
 *   License as published by the Free Software Foundation; either          *
 *   version 2 of the License, or (at your option) any later version.      *
 *                                                                         *
 *   This library  is distributed in the hope that it will be useful,      *
 *   but WITHOUT ANY WARRANTY; without even the implied warranty of        *
 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the         *
 *   GNU Library General Public License for more details.                  *
 *                                                                         *
 *   You should have received a copy of the GNU Library General Public     *
 *   License along with this library; see the file COPYING.LIB. If not,    *
 *   write to the Free Software Foundation, Inc., 59 Temple Place,         *
 *   Suite 330, Boston, MA  02111-1307, USA                                *
 *                                                                         *
 ***************************************************************************/


#ifndef PARTGUI_VIEWPROVIDERPARTEXT_H
#define PARTGUI_VIEWPROVIDERPARTEXT_H

// #include <Standard_math.hxx>
// #include <Standard_Boolean.hxx>
// #include <TopoDS_Shape.hxx>
#include <Gui/ViewProviderGeometryObject.h>
#include <map>
#include <Vector3D.h>
// class TopoDS_Shape;
// class TopoDS_Edge;
// class TopoDS_Wire;
// class TopoDS_Face;
// class SoSeparator;
// class SoGroup;
// class SoSwitch;
// class SoVertexShape;
// class SoPickedPoint;
// class SoShapeHints;
// class SoEventCallback;
// class SbVec3f;
// class SoSphere;
// class SoScale;
// class SoCoordinate3;
// class SoIndexedFaceSet;
// class SoNormal;
// class SoNormalBinding;
// class SoMaterialBinding;
// class SoIndexedLineSet;

namespace PartGui {

// class SoBrepFaceSet;
// class SoBrepEdgeSet;
// class SoBrepPointSet;

class  ViewProviderPartExt : public Gui::ViewProviderGeometryObject
{
    PROPERTY_HEADER(PartGui::ViewProviderPartExt);

public:
    /// constructor
    ViewProviderPartExt();
    /// destructor
    virtual ~ViewProviderPartExt();

    // Display properties
    App::PropertyFloatConstraint LineWidth;
    App::PropertyFloatConstraint PointSize;
    App::PropertyFloatConstraint Deviation;
    App::PropertyColor LineColor;
    App::PropertyColor PointColor;
    App::PropertyMaterial LineMaterial;
    App::PropertyMaterial PointMaterial;
    App::PropertyBool ControlPoints;
    App::PropertyEnumeration Lighting;

    App::PropertyColorList DiffuseColor;

   

    virtual void attach(App::DocumentObject *);
    virtual void setDisplayMode(const char* ModeName);
    /// returns a list of all possible modes
    virtual std::vector<std::string> getDisplayModes(void) const;
    /// Update the view representation
    void reload();

    virtual void updateData(const App::Property*);

      /** @name Selection handling
      * This group of methodes do the selection handling.
      * Here you can define how the selection for your ViewProfider
      * works. 
     */
    //@{
    /// indicates if the ViewProvider use the new Selection model
    virtual bool useNewSelectionModel(void) const {return true;}
    /// return a hit element to the selection path or 0
    //virtual std::string getElement(const SoPickedPoint*) const;
    /// return the higlight lines for a given element or the whole shape
    virtual std::vector<Base::Vector3d> getSelectionShape(const char* Element) const;
    //@}

    /** @name Edit methods */
    //@{
    void setupContextMenu(QMenu*, QObject*, const char*);
protected:
    bool setEdit(int ModNum);
    void unsetEdit(int ModNum);
    //@}

protected:
    /// get called by the container whenever a property has been changed
    virtual void onChanged(const App::Property* prop);
    bool loadParameter();
   // void updateVisual(const TopoDS_Shape &);

    // nodes for the data representation
//     SoMaterialBinding * pcShapeBind;
//     SoMaterial        * pcLineMaterial;
//     SoMaterial        * pcPointMaterial;
//     SoDrawStyle       * pcLineStyle;
//     SoDrawStyle       * pcPointStyle;
//     //SoSwitch        * pcControlPoints;
//     SoShapeHints      * pShapeHints;
// 
//     SoCoordinate3     * coords;
//     SoBrepFaceSet     * faceset;
//     SoNormal          * norm;
//     SoNormalBinding   * normb;
//     SoBrepEdgeSet     * lineset;
//     SoBrepPointSet    * nodeset;

    bool VisualTouched;

private:
    // settings stuff
    bool noPerVertexNormals;
    bool qualityNormals;
    static App::PropertyFloatConstraint::Constraints sizeRange;
    static App::PropertyFloatConstraint::Constraints tessRange;
    static const char* LightingEnums[];
};

}

#endif // PARTGUI_VIEWPROVIDERPARTEXT_H

